Soundwave said:
I believe it is in the documentation though (there's a ton of it, so it's a dense read) ... in fact one thing we learn from the Sony leak is internally at Sony and Insomniac there is a lot of hand wringing and worry about why Spider-Man 2 costing 3x more in budget due to graphics. In fact they even had a slide where Insomniac themselves states essentially this "We spent 3x the budget from S1 to S2 but we doubt the general consumer can even tell the difference". I'm not saying graphics can't get better, but the idea that we can double/triple from here I think is crazy talk. We are reaching the breaking point when even Sony is worried. GTA6 can be all that it is, but that's also a 2 billion dollar game, 1 billion at least on the budget of the game itself ... if that's the future of the industry, that's just untenable. You would need to sell like 70-80 million copies before you start seeing a return on investment. I'm not gonna lie either like it looks good but especially outside of the scripted cutscene sequences, I'm not sure if I think it looks like 1 billion dollars good. If that's what 1 billion gets you, photoreal is what? 10x that? |
Right now maybe but 10-15 years from now the best quality graphics of today won't cost nearly as much. With how insane UE5 is UE6 might let indie devs have access to photoreal or at least close to photoreal level visuals.