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Chazore said:

Those graphical "underwhelming games" you speak of all have a few factors in common; they were either poorly written, buggy or exclusive to an unpopular store/one console, while ignoring the rest.

Cyberpunk was one such game that smashed the scene and sold very well and wasn't a total snoozefest/flop, and I'm amazed you're ignoring Conina point which he was trying to drive home, and instead you picked the worst bunch to make your argument stand on a single leg.

NO ONE HERE IS TALKING ABOUT ENTHUSIATS Soundwave, that's you talking ultra specifically about that small percentage, no one actually cares, please notice this and actually adhere to it.

Conina even showed general sales data on multiple accounts of PC sales as a whole (not focusing only on the 1% like you are doing), and that data will absolutely include folks with low to mid tier and even high end rigs, but the rig type shouldn't even matter, nor factor into this thread.

yes Genshin impact is extremely popular, have you been living under a rock?. The waifu games are basically the new and current hotness, hence why others are chasing Genshin around, before that it was Extraction shooters and before that, Fortnite and BR. On the PC side it's now Factory based tower defence games taking off, and none of them are being made for RTX 4090's, but again, that shouldn't be a focal factor in this thread.

People don't care for generic trash games written by out of touch boomers and execs who want to squeeze every last drop of money from customer's wallets, that's why some of them fail, and I'm amazed you aren't keeping up with why some of them are received so badly.

Cyberpunk had underwhelming sales relative to expectations initially and they've heavily discounted it to pump up the numbers in the years since launch and also invested another $145 million into the game (lol, which a luxury most developers don't get) after the initial release didn't go as planned, but that's a game that runs on a PS4 too. 

Look at the most popular games on the market ... COD is still a last gen game, Madden NFL has fairly mediocre graphics (relative to the technology available today), GTAV is a PS3-era game, Zelda: TOTK is a sequel to a Wii U game on the same engine, Mario Kart is a Wii U game, Minecraft is well ... lol, Fortnite can run on phones and the Switch that's the biggest IP of the last 10 years, Witcher 3 is an example you brought up that's a 9 year old last gen game, Genshin Impact is a huge new IP which is a smartphone game. Etc. etc. 

I'm sorry but it's hilarious that on a *sales forum* no one actually wants to talk about this even though these trend lines are massively different from any kind of generation before, instead you get discussion about individual tech fetishes ... not a whole lot of industry/sales insight on this forum at all.

Alan Wake II had GOTY wins, has been pushed by Nvidia in marketing for their GPUs, it has plenty of great press ... it shouldn't be struggling to just break even eight months after release. People should be buying that to show off their fancy new GPUs and consoles, but the fact is it's not breaking through with the broader mass market. The industry IMO is changing. 

No one's saying Senua's Saga has to sell even 5 million copies, but goodness ... LOWER than HiFi Rush sales ranking on the Steam store? That's a fucking disaster for a hyped Unreal Engine 5 hardware showcase. MS paid $120 million for this studio, probably north of $80 mill for the game, what an absolute dud on an investment.  

Last edited by Soundwave - on 11 June 2024