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zeldaring said:
Kai_Mao said:

Maybe pushing boundaries wasn’t really a goal for the 2D Mario team. They just wanted to create new ideas for a new 2D Mario that recreate the sense of “secrets and mystery.” It’s why they took their time creating this game. It’s not that big 2D Mario you were hoping for, but it is for others and it’s showing.

I really don't understand how it's showing. it's selling well but other 2d marios have sold much better, and it's really starting to fall of the charts. The main problem is it's thing is about being creative but many of the levels  feel like something made by small indie game they have the budget to take 2d mario into a whole new level, but they chose most likely a very small budget on it.

It's still in the top ten after 7 months after release and has sold as about as much in under 5 and a half months as NSMBUD sold in 4 years.

And it's not low budget at all; a huge amount of polish has gone into it and we know from Nintendo that they tested thousands of Wonder Flower ideas. Extensive prototyping and the level of refinement Wonder shows takes a lot of man-hours, and devs have to be paid for all that work. Development began in 2019, so it had at least four years of dev time.