By using this site, you agree to our Privacy Policy and our Terms of Use. Close
curl-6 said:

That we're 3 and a half years into the generation and many games are still crossgen is quite unprecedented; by this point last gen (2017) PS3/360 had been well and truly left behind.

AAA games cost so much these days that publishers don't want to let go of the last gen player base.

Regarding the gaps between gens, I do feel that they're getting smaller as a result of diminishing returns; with the exception of Hellblade II, PS5/Xbox Series games don't look massively better than PS4/XBO games to my eyes. Technically the gap is there, but its less noticeable than in the past cos last gen games already looked really good, to my eyes at least.

The problem is console gamers are still tied to the archaic "generation" classification that isn't fit for purpose anymore.  Games are scalable, there is no reason not to leverage sliders and supporr weaker hardware.

Console gamers are also struggling because they hung their hat on exclusives, which is dying.  And I think it is great.  Why buy 3 pieces of hardware when I can buy 1?  

The gap is there and has a long, long way to go till diminishing returns.  UE5 demos, like the forest and car, are mind blowing.  The big difference between now and the past, panel quality is the limiting factor for many.  OLED, large screen at 120 hz makes games look significantly better than LCD, small screen and 60 hz.  We have entered a period where extra hardware is required to get the most out of powerful gpus.  

And AAA games aren't going anywhere.  Necessity is the mother of invention.  AI tools like DLSS and RT are already here.  More will be coming to reduce development costs.  There are already NPC generators and voice acting AI being investigated.  

Last edited by Chrkeller - on 05 June 2024

i7-13700k

Vengeance 32 gb

RTX 4090 Ventus 3x E OC

Switch OLED