Soundwave said:
Wait till more and more blockbusters end up coming out on smartphones. That is whether people want to admit it or not, the largest untapped audience going forward, smartphones are the biggest gaming platform. And eventually the phones are going to become powerful enough to cross into PS5-level threshold at which point a developer is going to face the dilemma of producing something that can reasoning run even on devices like that or spend more to sell to a smaller audience. |
A couple issues with that is that mobile gamers are used to games being free to play and the phone version of those games will probably have crap controls making them worse than the other versions. The former in particular is a huge issue since good luck getting the people who largely didn't bother buying the full version of Mario Run to pay for a game that costs 7 times as much as that. Or hell probably 8 times as much by the time phones reach that level.