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Soundwave said:
Chrkeller said:

Jumps are still massive and very impactful.

Only difference between now and the past are game engines being scalable and hardware is less unique and more common in base architecture.  

When you're almost 5 years into a generation, and there's like really only maybe 5 games you can point to that have a "massive" (and I wouldn't even use that term ... MGS2 from MGS1 is "massive", Spider-Man 2 from Spider-Man Miles Morales is definitely not) upgrade ... that's definitely not the same as the past.

Agree to disagree.  The difference between resolution, fps, particles, volumetric, lighting, etc is massive.  The jump is there.  

The only reason people don't see the jump as massive is because it is graphical only and doesn't impact gameplay.  The ps2 offered gameplay the the ps1 couldn't do effectively, such as RE1 versus RE4.  

But in fidelity, the gaps are alive and well. 



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