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Chrkeller said:

Jumps are still massive and very impactful.

Only difference between now and the past are game engines being scalable and hardware is less unique and more common in base architecture.  

When you're almost 5 years into a generation, and there's like really only maybe 5 games you can point to that have a "massive" (and I wouldn't even use that term ... MGS2 from MGS1 is "massive", Spider-Man 2 from Spider-Man Miles Morales is definitely not) upgrade ... that's definitely not the same as the past.