Mar1217 said:
Oh C'mon, can you stop trying to argue intentional design mechanics with an impressive physic engine that embodies the freedom to express yourself in an open world playground is simply a bunch of random ideas stringed together. Aside, this is an iterative sequel, the re-use of structural ideas such as the koroks or the shrines might not be your cup of tea but is completely valid and a reason why exploring is also worth it. Such is magnified by the additions of cave systems, the Depths and the Sky Islands. Speaking of iterative content, by far the dungeons and the bosses were great ameliorations over BOTW. My point remains, if you were to choose one of the two games unexperienced, TOTK is simply the better and more complete packaging to go through. But I digress, the thread is about the discussion of our favorite Nintendo developed game. Is BOTW your's ? I've already spoke of mine for Xenoblade Chronicles 3. |
I personally found the dungeons way more fun and memorable in BotW. I agree that TotK has better boss battles. On everything else, let's just agree to disagree.
My favorite Nintendo developed game is Skyward Sword. With that being out of the running, I'd probably say Super Metroid, but that isn't in it either, so... Breath of the Wild.
...but admittedly I snuck in a vote for Ocarina of Time because I want to make it interesting and also because I've been having a newfound appreciation for it, and it's deservedly in there for changing the game like it did, while still being an incredible experience over 25 years on.