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JWeinCom said:
deskpro2k3 said:

Chrkeller said:

100%.  Square is losing fans with filler junk.  Herding cats isn't fun.  Nor is tossing boxes on targets for 45 minutes.  

And it just isn't a Square problem, but a wider problem.  Games have way to much filler junk.

Developers should focus on steamline to save costs.  RE series is excellent and isn't filled with nonsense.  Same with 90$ of Nintendo's games, which are selling well.

10 hours are awesome is better than 40 hours half od which is meh.  

First off, the obvious: it's all optional except for 3. Rebirth is designed for those who appreciate depth, detail, and a richly woven narrative. Its pacing ensures that players can immerse themselves fully in its world, building connections with characters and plot points that make the eventual climaxes all the more rewarding. The game also aims to appeal to new players by offering a modern take on a classic story, balancing nostalgia with innovative gameplay and storytelling techniques. - 90 hours deep and still knee-deep in the adventure.

Yup. We are just too unsophisticated to appreciate the majesty of all things Final Fantasy VII XD.

It's probably not worth addressing this strawman argument, but I'll try. Nobody is complaining about side content. That's part of what made FFVII great. But, people are complaining about lame side content. Escorting a dog to give money to some dude with a pregnant wife who I am assuming I will never see again is not interesting. Nor is waking up some guy who tells me to go pick up some driftwood. Or fixing a pipe. These don't add depth to a richly woven narrative, they're fetch quests, with uninteresting characters. And I want to do them to make sure my characters are appropriately leveled, and I have good materia and equipment, but I'm very tempted to just start plowing through the main story objectives, because they're boring. 

By contrast, you have a game like Mass Effect 2/3. Those games had plenty of side quests, but they were actually like... interesting. Doing one would feel rewarding because the characters involved in the side stories were interesting and doing them would actually help make the world feel more engaging. The characters are well written, have motivations and personality, and doing the quests helps you learn interesting things about the world. Another good example is (some) of the sidequests in Spider-man 2. One of which legit made me cry. It wasn't strictly necessary for the story, but it was interesting in its own right and well worth playing through. Of course, all of those games had some boring ones too, but more often than not, doing sidequests was enjoyable and didn't feel like grinding like it does in Remake/Rebirth. So, yes, you can and should have sidecontent, but only if that side content doesn't suck

Again, I'm just past Junon, so maybe things will change but so far, this is feeling to me like the Hobbit movies. There's a lot of good stuff, but it's unnecessarily bogged down by tons of forgettable stuff because they decided to stretch one game into three. And, while I definitely don't have the market research to back it up, that is potentially a reason why people are not rushing to get the game. I would have waited, except for the fact that I have the summer off and wanted to play it before it got spoiled. There's a good game in here, surrounded by a lot of unnecessary shit. 

I understand your frustration with some of the side quests in Rebirth, but I think you're overlooking their broader purpose and the way they contribute to the game’s overall experience.

First, let's address the claim that these side quests don't add depth. While escorting a dog or fixing a pipe might not seem riveting at first glance, these tasks contribute to the world-building and help create a sense of place and community within the game. They show the everyday lives of the people you're fighting to protect, making the stakes feel more personal and grounded.

Comparing this to Mass Effect 2/3 or Spider-Man 2 overlooks the fact that Final Fantasy VII has always balanced epic storytelling with more mundane moments. This balance is part of what makes the world feel real and lived-in. Not every task in real life is a grand adventure, and the same goes for immersive storytelling in RPGs.

The side quests in Rebirth also serve as a means for character growth and development. They provide opportunities to explore interactions that aren't possible within the constraints of the main story. Even if some side quests seem trivial, they often lead to deeper understanding of the characters and the world they inhabit.

Furthermore, the comparison to the Hobbit movies is a bit of a stretch. While the Hobbit movies were criticized for padding, Rebirth expands on its original material in meaningful ways. This isn't just about stretching content; it's about enriching and reimagining a beloved classic for a new audience, offering both nostalgia and fresh experiences.

As for the argument about boring fetch quests, it's important to remember that RPGs cater to a wide range of players. Some enjoy the minutiae of these tasks, finding them a relaxing break from the high-stakes drama of the main plot. Plus, these quests often come with rewards that enhance gameplay, making them worthwhile in the long run.

Finally, while not every side quest might resonate with you, the diversity of tasks ensures there's something for everyone. Final Fantasy VII Rebirth offers a sprawling, detailed world that's meant to be explored at your own pace. Rushing through just to hit the main story points might mean missing out on the game's subtler charms and rewards.



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