By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Chrkeller said:
Soundwave said:

The filler problem is just part of a bigger problem.

A 10-12 hour Final Fantasy would flop too because people's expectations are for a lot more than that. So that's a dead end.

So they throw in padding/side quests because it's the main way you can extend the size of a game without increasing the cost exponentially. Unfortunately it creates bloat but you hit the requisite "30+ hours minimum" bullet point for your marketing.

Make remake 10 hours and rebirth 15 hours, one game?

Edit

I'm also not convinced short games would flop.  Spider 2 isn't massive but sold well.  I finished it 100% at 20 hours or so 

Different expectations. I think Spider-man 2 was a bit short, but I didn't mind that much. I would have been disappointed if FFVII was the same length.