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Chrkeller said:

I wonder if Nintendo will opt for a 120 hz screen. That would be quite nice.

Even if they don't, variable refresh rate support needs to be a must, one of the biggest issues with the Switch is that it will drop framerates which results in stutter, VRR can help eliminate that by matching framerate to the monitor refresh rate.

Chrkeller said:

120 hz really that expensive?  I don't follow portables but on TVs is is fairly common.  

There are super cheap budget monitors in the PC space which are 100hz... With some moderately priced 1080P/24" monitors at 165hz.

Most 60hz panels can overclock to 75-90hz easily enough without any issues... So I don't think it's a big cost this day and age.
But even in the mobile phone space budget/mid-range phones are now rolling out with higher refresh rate panels. I.E. Google Pixel 6a.

Honestly, I am fine with 60hz, it's a console, it's never going to have every game hit 120hz, let alone 60hz. Just need VRR.

padib said:

What am I on about!? What are you on about? You have to explain:

- what motive do I have to lie?
- I was talking about the memory chip's capacity, latency and bandwidth, when you purchase it it can't be changed on a closed design unless you pop open the hood and void your warranty and possibly brick your device. You can't change the fixed manufacturing specs using alchemy. You kept misframing my posts.

Since the beginning I told the other user I was not particulary good at hardware. With all that and such rude attitude from you, mods are supposed to lead by example. But your knowledge just seems to puff up your what? Idk, not liking this. Don't tell me I'm lying when I'm having an honest conversation!!

You *can* change a memory chips capacity, latency and bandwidth.
Memory is ratified against JEDEC memory standards, so they will operate at various speeds, latency and bandwidth.

The Nintendo Switch does this.

I am not being "rude" or showcasing "attitude".  Just stating facts.



--::{PC Gaming Master Race}::--