Azzanation said:
Thats an interesting take you have, and you are entitled to your opinion. The game was also hated for it being an exclusive, everyone decided to get the magnifying glass out for this release due to it. I can agree with some of your points but the exploration point, I don't. I infact liked what they tried to achieve with the exploring. Space is meant to feel empty, and it added to the immersion. I enjoyed going to a planet that was barren or a moon. The game has a ton of variety of different sceneries and creatures. Sure, a few structures were reused but the assets that weren't reused were done extremely well. I will also agree on the clunky menu screen and inventory management, something they can fix down the road so it's no concern, it didn't ruin my time with the game, I've played worse games with bad inventory management. It is my biggest gripe with the game was the amount of times I needed to pause for fast travel, scanning planets, selecting abilities and Inventory selection. I am grateful it was designed on the new SSDs as last gen fast travel would have been a nightmare. The Story isn't for everyone, it was what I expected which wasn't bad nor amazing. I can understand people won't like it. I definitely agree the ship builder kept me hooked in the game. I loved upgrading my ship, changing it and it never got old seeing it take off or land. |
Is the bolded something that just happened on forums or do you believe this affected official reviews? As someone else mentioned the metacritic score of starfield seems in line with other Bethesda games recently. Do you think it deserves higher than low 80s and that its exclusive status lowed its reviews?
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