JRPGfan said:
It looks great, and honestly its a turn based rpg... does it really need 60fps? It feels fine to me atleast. |
The main reason people are whining about it is because the original was 60 fps. If it was always 30, I don't think you'd hear about it even half as much. The Wii U port of Super Mario RPG introduced an extra bit of lag that effected timing for the same kinds of attacks, and that was playable once you personally adjusted. I figured a game built from the ground up for Switch would be fine.
To be fair though, while I'm not not dying on that hill like some people, I have yet to see anything from the Switch version to convince me that it couldn't have handled 60 fps without noticeable sacrifices. The original point point of Paper Mario was to go light on system resources while getting the most out of an interesting and unique art style.