By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Soundwave said:
curl-6 said:

30fps vs 60fps makes the biggest difference I'd say; running UE5's more demanding features like Nanite and Lumen at 60fps seems to ask a bit too much from current consoles.

Hellblade II was made by a relatively small team by industry standards, this isn't an AAA game, more of an AA project just with AAA graphics.

Also, it didn't take 7 years; production started in 2020 so it took 4 years.

5 hour game in 4 years is still not great though I believe they've said they did a pre-production in the year prior to that too. 

Unfortunately for them I don't think Unreal Engine 5 graphics is really something the general audience cares much about (same with the Aveum guys). 

80 people dev team isn't that small either, crazy how that used to represent a massive team, but it isn't anymore, the behind the scenes stuff to me kinda indicates they had at least a decent budget. They were making movie quality costumes physically for example to scan into the game for characters, massive amounts of mo-cap, and stuff like that. It is financed by Microsoft after all. 

I think it was rumored to have cost less than $50m to develope.
The fist game apparently cost less than $10m.

Also this is their first project on unreal engine 5.... it takes time for devs to get comfortable with new stuff.
If they did another installment now on UE5, it would probably go smoother.