xl-klaudkil said: This seems like a prime example of why in my opinion modern big budget games suck. |
The gameplay is not related to the game budget in this case. It's simply the game's vision to be predominantly a narrative experience.
You normally find it more with smaller indie devs without any real emphasis on graphics. Ninja Theory just decided to take this genre to the next level of graphic immersion.
This is not a title you experience for the gameplay as it is only an accessory to progress the narrative. It's meant to be a 1-time experience like the Brothers' A Tale of Two Sons.
Also, I doubt the budget was that big, considering the team size and the fact they had another project in the pipeline IMO it's < $50m. Significantly more than the first Hellblade 10m budget for sure, but nothing "big" compared to other AAA.