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curl-6 said:
Farsala said:

100s of games have been ported, but 100s of games haven't made it yet. Take the top games from 2023 (according to a random media site), excluding 1st party.

For a company like SE that is taking forever to port to even PC, I think a few 100k is the low point. For my interpretation, this is the level of sales needed to port from PS5.

Xbox Series X- 200k

Xbox Series X/S- 400k

PC- 400k

Switch- 600k+

Basically I think a Switch port needs to sell at least 3 times an Xbox Series X port, or at least 150% a PC port.

The ones that didn't make it don't change the fact that hundreds did. There simply wouldn't be so many Switch ports if it wasn't viable, period.

Now it seems you are missing the point.

In my original post I said games that get ported to Switch tend to be the ones that are guaranteed to be profitable/viable.

You countered by saying Switch ports aren't expensive or risky.

I responded by saying if they aren't expensive or risky, then the 3rd party support would be booming like Sony or PC.

And then our recent posts.

You get what I am saying now? I didn't say all the ports weren't viable, just that devs pick and choose the ones more guaranteed.

But I still disagree that isn't expensive or risky for all the other games that weren't ported.