curl-6 said:
Easy and inexpensive are relative; it's easy and cheap enough that literally hundreds of PS4 games have been ported to Switch. There are bottlenecks in production though; the main studios hands may be full already making the PS/Xbox/PC versions, so Switch ports are typically handled by specialized porting devs like Panic Button or Saber, and there's a limited number of those with a limited amount of manpower. You're missing the point though; porting a finished game, even across a power gap like PS4 to Switch or PS5 to where the Switch successor is estimated to be, is vastly cheaper than making a game in the first place. If a game needed millions to break even on its own, a port may only need a few hundred k. |
100s of games have been ported, but 100s of games haven't made it yet. Take the top games from 2023 (according to a random media site), excluding 1st party.
For a company like SE that is taking forever to port to even PC, I think a few 100k is the low point. For my interpretation, this is the level of sales needed to port from PS5.
Xbox Series X- 200k
Xbox Series X/S- 400k
PC- 400k
Switch- 600k+
Basically I think a Switch port needs to sell at least 3 times an Xbox Series X port, or at least 150% a PC port.