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Monster Hunter has deliberate recovery windows, longer wind ups and you can't cancel out of the majority of animations. These are by design.

It shares some of these design choices with Souls but Monster Hunter is an action game with RPG elements and a comparatively more complex battle system than any Souls/Bloodborne/Etc game. On other hand, Souls games have to account for level design and the RPG aspect so it can't fine tune everything for everyone, so it makes sense.

That said, I wouldn't call the combat in either fast paced, Bloodborne included, unless we are completely excluding action games.