Soundwave said:
The thing is game development takes years of planning in advance to meet a window target, it's not as simple as saying "look can you open up the kitchen and whip up us some burgers". Even if Nintendo knew this time a year ago they were going to suffer a delay for Switch 2 and have a possibly thinner holiday for this year, there's not a whole lot you can do in that time span to pull software out of thin air. If they can reorganize some projects and have them out in time, fine, but if they can't I don't think people really ought to be complaining all that much. They've released a mountain of software for the Switch, play something you missed out on. With regards to their software forecasts I do wonder if they are factoring in the launch of Switch 2 for within the fiscal year for example and seeing a surge of software that way but they can't really say that part out loud yet because they haven't formally shown the system or its software yet. A Mario Kart Next for example as a launch title would probably sell a few million units even in only one month's time. So maybe they are really expecting like a 35% drop in software for example, but they are also thinking Switch 2 launch software will cut that to an only 20% drop. |
Nintendo has said that their forecasts don't include the next system.
And even if Switch 2 was supposed to come out this year but delayed, it is unlikely they planned nothing for the current system from June onwards, you don't just bail on a userbase of 140 million plus that's bringing you record profits at the first opportunity.
We live in an era where PS4 and Xbox One are still getting games over 3 years after their replacement. Heck, even 3DS got games in 2017, 2018, and 2019 alongside Switch.
The big stuff is behind us, but small to medium sized content should continue for a while yet.