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Soundwave said:
Chrkeller said:

Quality mode is the same as graphics mode.  And FF16 doesn't remotely touch 4k.  It is 1080p to 1440p via dynamic resolution.

Those are just facts.  FF17 isn't hitting 4k on the ps5.  Most games are not close to 4k on the ps5.  Alan Wake 2 on the ps5 via graphics mode is 1272p, doesn't even hit 1440p.  

Fact: S2 will have to reduce more than resolution to run modern games.  There will be significant reduction to lighting, shadows, RT, filtering, textures, draw distance and volumetric effects.  

1/4 the bandwidth is going to impact fidelity.  Fact.  

Graphics mode is 4K 30 fps on the PS5 for FF7 Rebirth. 

If they reuse this same engine, which I think they will have to for FF17, absolutely that's a huge disparity. 1/3.7th the bandwidth is not a huge disparity when one system has to render 4K and the other one is doing even 720p, that's 9x more pixels the PS5 has to render with only 3.7x more bandwidth and Nvidia has tile based rendering which requires less bandwidth to begin with than AMD GPUs on top of that. 

FF7 Rebirth is basically the engine I think they're stuck with, they're not selling enough games to justify going higher than that, Rebirth as is probably still cost a pretty penny even as is, I would say probably north of $150 million. 

Demon's Souls remake is native 4K in Quality mode as well, same goes for TLOU 2 and Uncharted 4 which looks extra sharp.