Otter said:
Nice sentiments from their financial updates.
-Multiplatform -More frequent releases -More unified integration of talent across the company.
They also alluded to FFVII Rebirth canabalising FF16 a little bit and vice versa. I think this is something not a lot of people touched on but it definitely would have helped VIIR to arrive in a more quiet period in the year and would have helped XVI if its DLC did not arrive whilst people are literally still playing Rebirth. Probably a Summer-September release date would have given Rebirth a better sales window and allowed XVI to get a more meaningful boost from its DLC.
In terms of efficiencies, I couldn't help but notice that FFXV (+Forspoken), FFXVI and VII Rebirth all have widley different qualities of world transversal. Ironically, FFXV has a better implementation of the parkour and textual animations then either of the recent FF games. I think this points towards an inefficiency in terms of how they're creating these systems from scratch and not necessarily having a unified platform/engine for growth. UE5 is not perfect but I think it only makes sense now, that they build all their HD games from it going forward.
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Good point. I can remember FF7 Rebirth trailer was the big closing event of the Summer Games Festival.....Only weeks before FF16 launched.
That felt weird and definitionally took some wind out of FF16 launch.