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curl-6 said:
Leynos said:

When you think about what Monolith was able to achieve on Wii with 66MB of usable RAM with Xenoblade. 1GB on Wii U with Xenoblade X and 3GB for Xenoblade 3 on Switch. It should be insane to see them work with 9-10GB of RAM.

Yeah given what we've seen Nintendo and their partners achieve on the Switch with games like Tears of the Kingdom, Luigi's Mansion 3, Metroid Prime Remastered, Mario Odyssey, etc, I can't wait to see what they can accomplish with far more resources.

12GB would be a great result for a Switch successor, and in fact a bigger leap in RAM than PS4 to PS5 or Xbox One to Xbox Series. I was honestly kinda worried we'd get 8GB in a bid to reduce costs.

I do think people are misunderstanding vram.  The size is how much can be stored and bandwidth is how fast data can be loaded and unloaded from the vram.  The ps4 was 176 gb/s and the ps5 is 448 gb/s.  That was a massive jump.  Don't get me wrong the switch to S2 is an absurd jump.  But I think people are focused way, way, way too much on size of the ram and are ignoring bandwidth.  

One of the reasons the Ally and Deck are limited in resolution and fps is because both of those require high memory bandwidths.  



i7-13700k

Vengeance 32 gb

RTX 4090 Ventus 3x E OC

Switch OLED