By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Chazore said:
Soundwave said:

I mean Michael Pachter basically laid it out ... the console industry is not growing, it's selling less hardware than 15 years ago and home console users are becoming older. Younger kids aren't married to the game console, but a lot of the games that have exploding budgets are relying heavily on the old console model ... which means the hardware should be growing to account budgets tripling, quadrupling etc. etc. but that's just not happening.

It also doesn't help that the opposite is happening with mobile, but with the same sort of effect, in that kids are flocking to mobile games and quick dopamine hit based titles, but on mobile you're still also seeing super low effort designs and skinner boxes aplenty.

So while the industry heavily relies on the old console model and inflated budgets, you have mobile gaming just spamming low effort garbage, and just like with AAA's, MT's slapped on top. There's no balance for either side of the markets and it's glaringly obvious that neither want to stop doing what they're doing. 

I;m not joking when I say there are people that will sometimes go "is this a mobile game?", because mobile game design has definitely influenced some devs into going low effort/simplistic and stale with game design or sometimes even art styles reminiscent of a mobile game app. 

We call those games on consoles "filler".
The switch being a handheld, it has way more of that then ps or xbox, but theres horrible games there too.
Remember "Life of a lion" ? or whatever it was called (black tiger?) lol.

Anyways lucky you can just ignore those types of games. (ones that make you go "is this just a ported mobile game", or worse effort ones).
(steam has a ton of this crap too, like games so bad, they shouldnt even be there)

Yes it sucks, that low effect on mobile is so profittable.

I feel like Nintendo is a good middle ground.
They get away with not wasteing tons of cutscenes, mocap, voice actings, complex story telling element (writers) ect.
They have a more simple approach, thats usually focused on the gameplay elements instead.

Its why their profit margins are much better than playstation and xbox's.
Maybe games on xbox/ps have grown to big, with too much money spent on things that can be scaled back or partly ignored.

No doubt, in future stuff like voice acting will just be A.I.
Maybe actors will just be generated by A.I as well.

Stuff like that could help reduce costs of these big AAA games, but it'll be at the cost of people's jobs.