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Chazore said:
EricHiggin said:

Gaming is at it's core an art form, and everyone knows art isn't the easiest sell and when it does sell, it never really sells for much. Not unless it's found to be truly unique or special and even then, it tends to take decades or centuries to become ultra valuable.

Having massive Corps running gaming companies is already a problem. The more they consolidate, if they go that route, the worse it get's as they get larger and even more corporate. It's a bit different if the Corp grows internally or is gaming only and nothing else, but even then it can become a problem if unending greed sets in.
If one Corp is much larger than a competitor and they decide to just use that money to buy their way to a massive advantage, it also makes things worse because they eventually gain too much control, plus the smaller Corps have no choice but to focus on profits so they don't have to just sit there and watch the industry get gobbled up. Even worse, if a Corp cares more about instant profits, they are likely to just axe whatever isn't making "enough profit" so they can "cut losses" or redistribute resources to whatever else is making large profits. This is basically incompatible with art, if you truly want to spread that art to the masses.

Good gaming management requires being run by a fairly reasonable Corp, and those are getting fewer and fewer by the day, especially in the western world.

You know, the more I look back on our gaming history, the more I start to realise Steve Jobs was right, in that we are seeing suits replacing the people that loved making the products, and all we're being left with are people who only care about the money, not the customer, not the product, not the long-term success and reputation gains. 

I feel like the games industry right now is more cut-throat than it has ever been before. 

Man this video hits right in the feels.

Corp greed, and CEO catering to Shareholders...  who have no clue about gaming,
what made these companies big and popular, and who dont care about the product at all, only the profits. 

I've said the same thing with the Live services type games.
That because returns can sometimes be 20 times bigger than say a good "normal" successfull game (say a one and done), even if chances of it failing are 10-15 times higher, the lure of the profits a GaaS game can make, makes them gamble for it.  Which might make bussiness sense, if it only takes 1 mega hit, to more than make up for alot of failours.

The thing is, as a consumer, its gonna suck..... dev times are so long already, and no one wants to see a million failed GaaS games, much less play them.

Steve Jobs was the GOAT.

There is a disconnect between the consumer (gamer) and the shareholders (that are trend chaseing, and only care for possible profits returns)