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Azzanation said:

POSITIVE REVIEWS IS NOT SUCCESS

It's nice to play a game with positive feedback however unfortunately that isn't success for businesses. All companies make games to make money, and if they are not making money, they will be internally reviewed which can lead to selling, closures and layoffs. All companies have budgets that have to align to, its not how much more money another company has in this case MS. No one wants to lose money when it comes to capitalism. 

Microsoft isn't losing money.



And if you have an award winning game that people love, that is a good indication of future success.

Imagine if Larian Studios, Fromsoft, Persona, Nier, Yakuza, etc, all gave up because their games didn't sell much.
It took them a long time to reach the level of success they have today.

If the closure of Tango was riding on how much money they brought in, why did Xbox shadowdrop Hi-Fi with 0 marketing + give it away for free on Gamepass?

And context matters. These things happened under leadership that said this just a year ago:

So how Hi-Fi Rush performed commercially shouldn't have anything to do with the closure. At least not from Xbox.
Microsoft probably had other ideas and decided to intervene.

The reason this is happening is likely a combination of a few things.

- Xbox used to barely be a rounding error on Microsoft's books, so they let them mostly handle themselves. But after spending ~80 Billion on acquisitions, this changed, and now MS is demanding a return on investment. 

- This graph.

See how it goes down instead of up?

That's why.
Even though it experienced an unprecedented jump in numbers during the height of the pandemic, the suits still demand it keeps going only up. Because, reasons. They just want that coveted 30% growth figure, even if it makes 0 sense.

They don't have to. They're making many times more money than they did before the spike, even when it's going down.

Last edited by Hiku - on 10 May 2024