| Soundwave said: I think DLSS will be baked into the Switch 2 at the dev kit level, as in it's the standard default. Native rendering is a massive waste of resources, even for a game like Animal Crossing, why render at 1440p native on a device like the Switch 2, there's not much to gain. And you're right Nvidia GPUs can use bandwidth in different ways, but if anything that's a plus for a Switch 2 not a minus. |
I had hoped that would be the case, but not all games will have the overhead or even be able to feed at an engine level the motion vectors and depth buffer it needs to work. So probably not mandatory, even if there's plenty of incentive to use it in most cases (definitely more than the adoption of similar techs on the current-gen consoles--up until now, that is).
Mind, that was the case back with Maxwell vs. GCN 1.0/1.1, nowadays both sides are pretty even in bandwidth usage, and it would have been a limiting factor only in higher resolutions, anyway.







