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Soundwave said:

12GB is still likely a healthy amount more than the XBox Series S which really only has 8GB total for games (2GB is slower separate RAM for their OS). And Series S basically plays all the current gen games, so the amount of RAM doesn't seem to be stopping it from getting hundreds of next-gen titles. Even GTA VI ... confirmed for the XBox Series S, so 8GB of RAM is apparently enough to run the most expensive game ever made, and quite frankly that looks far and away better than just about anything else on a PS5/XSX.

We're probably looking at 10GB for games here, so a healthy 20% more available RAM for developers over the Series S.

I would rather have more bandwidth, the bandwidth is crucial for performance, it also indicates likely a fairly beefy GPU performance, Nintendo wouldn't splurge on more expensive RAM that mostly as of now is only used in higher end devices if they didn't have the GPU that needed that much bandwidth, they'd have saved a few bucks but they didn't. LPDDR5X @ 120GB/sec is more than what most people were expecting, this likely indicates a GPU in the 4 TFLOP range (100GB/sec reserved for the GPU would be a good bet).

8 gb at 2x the memory bandwidth of a 10 gb....  I'm pretty sure the 8 gb at 2x the bandwidth wins.

There is way more to it than just ram.  Data has to be moved on and off the ram.  The S2 has more ram than the Series S but it is half the speed.  



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