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curl-6 said:
Soundwave said:

You could remove those two games and I doubt the system sells that substantially less, neither of those games are even in the top 10 Switch LTD sellers. That's the difference, you remove Wii Sports and Wii Fit from the Wii and what does the Wii sell? 

The Switch has the DNA of the N64 (finally actually fulfills the mainstream appeal of 3D Mario to 2D Mario levels or higher for example), it has the realized potential of the GameCube (Animal Crossing finally fully realizing its full franchise potential) and very clearly even has the DNA of the Wii U too. 

Blue Ocean philosophy goes way beyond just those two games. The entire concept of the Switch, seeking an unexploited space in the market rather than directly competing with what the competition is doing, is the Blue Ocean strategy.

Like the Wii and DS, Switch opted out of pursuing parity with Playstation and Xbox and prioritized breaking down barriers to entry for consumers instead. 

You can find heritage from many of Nintendo's previous systems in the Switch, but the Wii and DS are very well represented in its DNA.

People may not want to admit, but really the truth is the system the Switch has the most in common with is the Wii U, it has more of its a DNA than any other system right down to its two most important games are literal Wii U titles, but that isn't the "sexy story" so it gets spun in every other way but that. 

That just goes to show how important *execution* is to any hardware system. Does a system look like something Batman would use (and thus acceptable to adults and kids will go along with it because it looks "cool" anyway) or does it look like a Fisher Price toy (and thus you've cut off 65% of your audience). What are your games in the first 12 months? How many of those games feel "epic" and feel like "I must buy a hardware system for this?". NSMBU and Breath of the Wild as respective launch titles both send very different messages about what the hardware is about. Do they make people go "wow"? Especailly (yes) core gamers? etc. etc. etc. etc. Half portability isn't actually useful to most people, you need full portability to have a functional piece of hardware that people can look at and go "oooooh, ok, yeah I get it, that is cool". Do you have lame launch commercials aimed at 10 year olds and grandpas buried on the Disney Channel when introducing your system or do you have fairly "cool" commercials that are airing during the Super Bowl with music from the decade you're trying to sell your product in? The difference to all of this stuff matters a lot. 

Last edited by Soundwave - on 09 May 2024