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RolStoppable said:
Shtinamin_ said:

Cool thank you! Oops I must've read it wrong. Thank you. But when I was looking at the revenue, the NSO and the digital were not included in their total. It does have a note though talking about the digital sales though.

This is the FY's that have finished recently. So I assume they will have the same for FY'25 finishing March 31, 2025.

I just think that it is interesting to know that if they have their sales at full price they will over shoot their FY goal in revenue. Which is why I brought it up. We can work on it together if you want since you have helped me with this knowledge. :)

Footnote 1 clearly states that everything concerning Switch is included in the revenue figure for Switch, except for amiibo which can be used on consoles other than Switch (see footnote 2). Footnote 5 says that 443.3 billion yen of the 1,567.824 billion yen in the dedicated video game platform segment were digital business; so the remaining majority is revenue from hardware, physical software and accessories.

I don't want to work on this because there are too many unknown values involved. Any result will be bound to be built on many blind guesses, calling the credibility of the whole exercise in question.

I enjoy hearing the deeper information. Thank you. 
I understand, but I did find it interesting that even with Switch and games at full price it would be above the FY’25 goal for revenue.

Lifetime Sales Predictions 

Switch: 160 million (was 120 million, then 140 million, then 150 million)

PS5: 130 million (was 124 million)

Xbox Series X/S: 54 million (was 60 million, then 57 million)

"The way to accomplish great things, is to be indefatigable and never rest till the thing is accomplished." - Joseph Smith Jr.