Renamed said: Software licensing and Nintendo Online subscriptions account for a lot. And now we have to consider movies/TV shows. I haven't checked but did they give any details about the Mario movie's revenue? |
RolStoppable said:
Wrong. The forecast of 165m software units (yes, 165m) includes first and third party games alike, and physical and digital copies alike. But it does not include digital-only games, so there's an unknown factor here. For third party games, Nintendo only records the royaltee fee they collect from third parties as their own revenue. Since they take a 30% cut on digital games, a $60 third party game sold on the eShop nets them $18, for example. On a physical $60 third party game they take a lower cut, around 20% (exact figure unknown). When it comes to hardware, Nintendo records the revenue they get from selling units to retailers and said revenue is below the MSRP, because retailers want to make a profit off every sale, even if it's only a small one. Exact cuts are unknown. Similarly, a physical first party game doesn't earn Nintendo $60 in revenue, but rather something in the neighborhood of $50 due to the retailer cut. The bottom line is that you have to work with a lot of variables here and many of them have an unknown value. Or in other words, if it was so easy to predict Nintendo's moves based on their forecasted revenue, somebody else would have already done it. |
Cool thank you! Oops I must've read it wrong. Thank you. But when I was looking at the revenue, the NSO and the digital were not included in their total. It does have a note though talking about the digital sales though.
This is the FY's that have finished recently. So I assume they will have the same for FY'25 finishing March 31, 2025.
I just think that it is interesting to know that if they have their sales at full price they will over shoot their FY goal in revenue. Which is why I brought it up. We can work on it together if you want since you have helped me with this knowledge. :)
Lifetime Sales Predictions
Switch: 160 million (was 120 million, then 140 million, then 150 million)
PS5: 130 million (was 124 million)
Xbox Series X/S: 54 million (was 60 million, then 57 million)
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