Mnementh said:
I don't think a full crash is happening. The AAA-industry may very well crashing, but it will not leave again scorched earth as it did in the past. There are parts of gaming (I actually hate the term gaming industry, gaming is more than just industry, it is also art) that will be mostly unaffected. Mobile for instance probably will survive big AAAs crashing. But most importantly we have a thriving indie scene, that will not go away. This also leads to stronger internationalization than ever and in result to more diversity than any corporate guidelines will ever achieve. Gaming will be fine, although the companies currently leading the market may not be. |
I would also say that its the cost of AAA that is the biggest problem. If you think about what it cost to make AAA games today and the cost of a miss. Hell, even if you do not miss but do not recoup the cost of development it can still be a huge hit. So what we do see is that AAA for established IP is going to remain and we see that shift with a lot of companies who can afford it. Any independant dev looking for huge sums of money on new IP that is where the money is going to dry up quick and actually it already has. We still see smaller A/AA games getting money and they are thriving on PC because of the price. 70 bones is a lot of cash that none of the big publishers are willing to risk huge money on unless its an established IP.
So what we will see if more focused from the big publishers on their established IP and we will see the PC become the playground for independent smaller games with more innovation and risk but very cost effective where they thrive the most. Consoles games will be more consolidated with less risk and a lot of independent devs will need to really have a great pitch to get any of their games funded. No there will not be a crash but there is definitely a big shift that is going to happen.