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I was going over their Revenue goal for FY'25 ¥1,350B and went to make some calculations.

Now I dont know much about how the revenue is calculated but I am making educated guesses based on their FY world report, so if someone does know how they calculate their revenue I will be open ears.

Lets assume the average cost of a Switch is near $300 (since Lite is $200, OLED is $350, and V2 is $300, and OLED is the majority of sales) with a goal of 13.5M units sold.

Lets also assume the average cost of a Nintendo game at $60 with a goal of 155M units sold.

If we add up their Fy'25 goals $4.050B & $9.3B. Add and convert them to ¥ using Nitnendo's $1=¥140 that will earn them ¥2,073.4B which is ¥722.4B more ¥ than expected, and we haven't even accounted for the merchandise yet. But if you drop the average cost of the Switch $50 (¥472,5B) and drop the price of the average game by $30 (¥651B) and increase the "other" category from the FY report by 18% (¥122.5B), we will be right at their Revenue goal at ¥1,350.27B.

My theory is that this FY we are gonna see ~$50 price drops for consoles, ~$30 drops in software, bundles, and a new Switch model near the $100 price range. With both $100 and the $300 OLED being the bulk of their sales.

Some bundles may contain MK8D + booster course dlc, SMO, TotK and SMBW. We may even see bundles with newer released games?

This is how they will be able to reach 13.5M hardware units, 155M software units, and ¥1,350B.

Lifetime Sales Predictions 

Switch: 160 million (was 120 million, then 140 million, then 150 million)

PS5: 130 million (was 124 million)

Xbox Series X/S: 54 million (was 60 million, then 57 million)

"The way to accomplish great things, is to be indefatigable and never rest till the thing is accomplished." - Joseph Smith Jr.