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Is it just me or is anyone else getting tired of other developers using the Souls crappy system. While I do not mind souls' mechanics, I am getting tired of it being used in just about every action game. Case in point is my latest play of Jedi Survivor. Yeah, I know the first game used the same mechanics but it's getting old in this game. The reason why in my opinion is that it does not promote experimentation. You have all these different stances, but I am loath to use any outside of what I have been using because if I die and have not open a shortcut, I have to trudge all the way back to mini boss or boss and its get tiresome. Also, sometimes I want to explore a particular stance but just do not have the patience for the dying and retry approach. I do not mind difficulty, but I really would like for more diverse mechanics then everyone just using souls and calling it a day.

At least the game allows you to reset your points in your abilities but you must reset them all which is a pain if you like experimenting like I do.

Last edited by Machiavellian - on 29 April 2024