curl-6 said: I don't know if I'd agree here; Switch's third party support is actually really extensive, it's just that power limitations make certain ports a difficult proposition. In terms of less demanding titles like indie and AA software it's lineup is very strong, and even in terms of AAA "impossible ports" it's got heaps of stuff like Witcher 3, Doom 2016/Eternal, Nier Automata, Hogwarts Legacy, etc. Square themselves have brought Octopath Traveller 1/2, Bravely Default II, Neo The World Ends with You 1/2, Oninaki, Nier, Triangle Strategy, Dragon Quest, Live a Live, Star Ocean, Harvestella, Diofield Chronicle, etc. If Switch wasn't a lucrative platform for third parties, their support would have dried up long ago. |
What I meant is that this isn't a matter of support being extensive or not, is the fact that its market is smaller than the raw hardware sales would indicate.
As I mentioned, 50% of Switch game sales are first-party games and its attach rate is marginally lower than the other consoles, so it effectively behaves as if it had a 60-70 million user base for third-party developers (compared to other home consoles with maybe 10-15% first-party).
That's still considerable, of course, but it's a market closer to the Xbox One than the PlayStation 4, let alone Steam, so not one that would result in miraculous sales.