Chrkeller said:
I fully understand all that. I just disagree with the direction some developers are taking. Fps not only makes a game smoother but also reduces latency. And overall I do beleive consoles fell behind game engines very quickly this generation, moreso than previous generations. RT on consoles is hot garbage, as an example. UE5 is another example. |
Yeah raytracing on current consoles definitely feels undercooked and not quite there.
Hellblade II is honestly the first UE5 game that really blossoms on console in my opinion, and I suspect the reason is because 30fps gave them more breathing room. Attempts to mix Lumen/Nanite and 60fps on consoles thus far have resulted in pretty severe compromises, usually in resolution.