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Chrkeller said:
curl-6 said:

Games with DRS do not run at their lowest resolution all the time; most only drop that low a minority of the time. And Hellblade II is a generation beyond RDR2 in rendering technology.

Depending on the kind of game they want to make, developers will make different choices as far as how to allocate a console's resources.

Ninja Theory clearly wanted to create the most richly detailed visual experience they could, hence their choice to prioritise stuff like character rendering and lighting over a high framerate or pixel count. 

This is not a failure on their part, it is a design choice. Reducing settings as you suggest may well have compromised their vision.

You are entitled to your opinion, but so are others.  I personally think 1080p/30fps on modern hardware is laughable.  

Technically it's not 1080p. It's a dynamic 1440p with letterboxing.

You have every right to dislike it, but clearly many developers have decided that chasing high resolutions isn't their priority; tons of games on PS5 and Xbox Series run at, around, or below 1080p.

This isn't because the hardware isn't capable, it's because developers made a conscious decision to devote more resources towards things like lighting or details than towards raw pixel count.

Even if the consoles were twice as powerful as they in reality, many devs would still be choosing to target lower resolutions and pour that extra power into things like Nanite,. raytracing, etc.