Radek said:
Of course I'm going to use the lowest pixel count since the game is using dynamic resolution, reminder again that RDR2 is native (not dynamic) 3840x2160 on 2017 Xbox One X. 1080p with TAA will always look soft on a 4K TV, it's just a fact and Ollie from DF admits it in the analysis. Now if you played it on 1080p TV that will look considerably sharper. If they wanted to avoid controversy regarding the resolution and black bars they would offer reduced settings 16:9 mode running at 1440p in 16:9. |
Games with DRS do not run at their lowest resolution all the time; most only drop that low a minority of the time. And Hellblade II is a generation beyond RDR2 in rendering technology.
Depending on the kind of game they want to make, developers will make different choices as far as how to allocate a console's resources.
Ninja Theory clearly wanted to create the most richly detailed visual experience they could, hence their choice to prioritise stuff like character rendering and lighting over a high framerate or pixel count.
This is not a failure on their part, it is a design choice. Reducing settings as you suggest may well have compromised their vision.