Chrkeller said:
curl-6 said:
At the end of the day, resolution and framerate are a matter of priority; every console has a limited pool of resources and the developer chooses how much of it they want to invest in framerate, how much in geometry, how much in lighting, how much in resolution, etc. For Hellblade, the developers clearly wanted to create a very rich, detailed, and immersive world that looks real and believable. As a result, they chose to prioritize things like lighting, character rendering, environmental detail and such over performance. Personally, as someone who also found the PS5 and Xbox Series a bit underwhelming in terms of the graphical jump from PS4/XBO, Hellblade II's the first game this gen that really looks like a proper leap to me, and part of that is probably cos it doesn't use up half it's power just to get to 60fps. |
Maybe. My understanding is hellblade is not only 30 fps and is sub 1080p.... that just seems wrong to me. Edit Best I can tell is console games need to stay away from UE5, consoles just can't push it properly. |
Hellblade uses letterboxing so its aspect ratio is not the same as most games. DF measured the preview at between 2304x964 and 2560x1070, or basically 1296p to 1440p but with black bars for a wider aspect ratio. So still above 1080p in terms of actual pixel count.