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Conina said:
curl-6 said:

Even in current TVs 120Hz isn't universal, a big share of the console audience is still playing on 60Hz panels, hence why not that many games on current gen have a dedicated 40fps mode.
Would it be nice to have? Of course.
But given most players probably don't have the hardware for it and that 30fps gives more headroom for fidelity and consistency anyway, I can understand Ninja Theory's decision to stick with the traditional target of 30 instead.

We don't know if most players of the target group (Xbox Series X owners) don't have a 120Hz TV.
Most Series S gamers probably still have 60 Hz TVs, but I doubt that it is the same for the majority of Series X gamers.

Many Xbox games have a performance mode only for the X-model... this could be 40 fps if 60 fps ain't possible.

The 30 fps-mode would then be for Series S and for the fidelity mode on Series X.

curl-6 said:

They're already pushing UE5 and the Xbox Series pretty hard, the extra work needed to get it all running at a locked 40fps may simply not have been deemed worth the payoff.

Two different presets ain't that complicated. Any UE5 game can scale.

It's not like Series X owners are the only target audience though; a lot of people will be playing this on Series S, and on 60Hz panels.

A 40/60fps mode would certainly be possible, and nice to have, but it would cost time and money, and devs don't have unlimited resources, so I can understand why a higher framerate wasn't a priority in a game that's built around creating a rich immersive world rather than split second reflexes.

I would not be surprised if a performance mode is added post-launch, as has happened for a few games this gen.