Conina said:
We don't know if most players of the target group (Xbox Series X owners) don't have a 120Hz TV. Many Xbox games have a performance mode only for the X-model... this could be 40 fps if 60 fps ain't possible. The 30 fps-mode would then be for Series S and for the fidelity mode on Series X.
Two different presets ain't that complicated. Any UE5 game can scale. |
It's not like Series X owners are the only target audience though; a lot of people will be playing this on Series S, and on 60Hz panels.
A 40/60fps mode would certainly be possible, and nice to have, but it would cost time and money, and devs don't have unlimited resources, so I can understand why a higher framerate wasn't a priority in a game that's built around creating a rich immersive world rather than split second reflexes.
I would not be surprised if a performance mode is added post-launch, as has happened for a few games this gen.