the-pi-guy said:
I personally didn't have an issue with God of War Ragnarok's length. I loved every minute of it. Less sure about Ghost of Tsushima. I've struggled to really enjoy that game. |
With some more time between myself and completing the game I think it's less about the length and more about my personal problems with OCPD. now that I've finished the game and know when things get unlocked and when/how I can collect stuff and do side quests...it's not so bad. Playing through it just felt like every step of the way I was torn between just enjoying the game and trying to be a completionist. I'd go to a place, see the map and menu open up, and I'd be compelled to get everything....only to have the game then be like 'yeah you can't do that until you get this new item like 30 hours into the game', so I had to struggle and get frustrated any time.
I LIKE getting everything as I go. I like exploring all I can gradually. I am not a fan of just bum-rushing the story to get to the end. So any time a mini boss opened up I HAD to fight it even if I was CLEARLY outmatched. It was just very exhausting to constantly bounce between 'bro, you can move on, it's okay' and 'no I have to do EVERYTHING before I move on'. And the game being so long and having so much to do exacerbated that.
I also think, as an aside, this game is NOT good at group battles. Trying to focus on one enemy or bounce between them when they're jumping around and stuff is...nah. Very frustrating.
Plus I did it again. Played the entire game in balanced mode but the Final optional super boss Gnu (If you know you know) Made me so angry that my rants were legitimately making my roommates get panic attacks. VERY frustrating.
My Console Library:
PS5, Switch, XSX
PS4, PS3, PS2, PS1, WiiU, Wii, GCN, N64 SNES, XBO, 360
3DS, DS, GBA, Vita, PSP, Android