Hardstuck-Platinum said:
No it's definitely CPU related. As the GPU in the XBSX is 3x better than the one in the XBSS, any game that's GPU limited to 30 on the S would hit 60 no problem on the X. Problem is though, they have the same CPU so any game that's CPU limited to 30 on the S will also be CPU limited to 30 on the X. MS should have designed the X with more powerful CPU to avoid this 30FPS problem |
Series S is likely reduced resolution and settings. Memory bandwidth limits are a huge issues for consoles. That is just a fact.