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curl-6 said:
HoloDust said:

Yes, gyro aiming is technically a subset of motion gaming, but one that is very small subset and that was tried to be standardized first on PS3 (again, with no great success), without making it about full motion gaming that Sony later jumped in with Move, directly influenced by the success of Wii. Hopefully, this makes it clear why I see them as somewhat different, especially when it comes to who did first attempts at codifying them as standards.

I certainly wouldn't call it a small subset given it makes up a very substantial portion of the games on Switch that feature motion.

Serious question; how many PS3 games actually feature gyro aiming as it appears on Switch? Sixaxis seems to have been largely used for things like steering/balancing, which Wiimote did too. You tilt to play in Excite Truck, a Wii launch title, and in several other games dating back well before Sixaxis. 

Not sure really, not a lot. In Warhawk you steer with it and guide some missiles. In Heavenly Blade you guide arrows. Not sure for other games.

Excite Truck was fun. Somewhat similar, but not quite the same thing, since original Wiimotes don't support 6DoF (like later Wii Motion Plus).

Like I said, when I see game played with standard industry controller with gyro aiming (or something that resembles it, as in case of WiiU and Switch, when you use it to play games we talk about here), my mind goes back to Sixaxis, not Wiimote. Cause you can't pick up Sixaxis and play something like Archery or Tennis on PS3. You need to sit down and play your gyro augmented games - that's all it's good and intended for, unlike Wiimotes and by extension Switch controllers where you can play all those get up and play games as well.

I can see we'll never agree on this one, so honestly I don't really think there's any point further discussing it and hogging up original topic.