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HoloDust said:

Yes, gyro aiming is technically a subset of motion gaming, but one that is very small subset and that was tried to be standardized first on PS3 (again, with no great success), without making it about full motion gaming that Sony later jumped in with Move, directly influenced by the success of Wii. Hopefully, this makes it clear why I see them as somewhat different, especially when it comes to who did first attempts at codifying them as standards.

I certainly wouldn't call it a small subset given it makes up a very substantial portion of the games on Switch that feature motion.

Serious question; how many PS3 games actually feature gyro aiming as it appears on Switch? Sixaxis seems to have been largely used for things like steering/balancing, which Wiimote did too. You tilt to play in Excite Truck, a Wii launch title, and in several other games dating back well before Sixaxis.