Phenomajp13 said:
Now I see the issue, you have a very questionable opinion about the use of gyroscopes in motion based gaming. There just plain terrible or unusable? Really? Gyroscopes have bad usage in Wii remotes and Joycons (non-traditional controllers)? I don't see how you can come to that conclusion. If anything you are grossly exaggerating their usage in traditional controllers. What is normal about using dual thumbsticks while tilting or twisting a controller? I literally turn it off when using my pro controller because it can be grossly uncomfortable. I don't want to remove the option from you but acting like the best usage of gyroscopes are in traditional controllers is a wild take. Especially when clearly this can't be a popular opinion when Sony ditches them and Xbox doesn't offer them at all. Nintendo only pushes it because of Splatoon. Gyroscopes best usage are definitely in motion based gaming and go extremely well with non-traditional controllers like the Joycons because I'm free to twist and tilt the controllers independently. Gyroscopes have great usage for sports based motion based gaming, tilting or twisting to emulate a tennis racket, or control my spin in bowling. Even gyroaiming with my Joycons feels natural because they are independent, I literally aim my joycons like wii remote because it feels natural. I personally would rather use gyroscopes for gestures in Call of Duty like maybe to roll when fully crouched? Like seriously, this is why you are so interested in separating gyroaiming from motion based gaming, it's because you have a very strong opinion of gyroaiming. It clearly isn't that popular and gyroscope usage is far more popular in motion based gaming. Gyroscopes are used in multiple different ways including gyroaiming and motion based gaming. Which why me and Curl view it all under the same umbrella. |
Honestly, I have no idea are you trying to misinterpret what I say, or you just don't understand, so I just leave it at that.







