Considering how poorly the sixaxis controller and its version of motion controls were received, I'm not inclined to give it much credit for the current proliferation of gyro controls. I really doubt anyone was looking at the sixaxis and saying 'this is what we need to copy and make standard' when incorporating gyro functionality into future controllers or handhelds any more than people were looking at the Virtual Boy when adding 3d functionality to certain games circa 2010.







