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DonFerrari said:

Sure there are plenty of indie devs, and they do support switch, and as I said considering their scope hardly any of them would make a game that can't run on switch and considering Switch userbase it could be easier for them to skip (or delay) PS and Xbox than Switch if they can't work on the ports at the time.

But on why sales are lower on Switch, well that is just the data. PS4 with 117M consoles had sold over 1.5B SW (and 1.2-1.3 of those were 3rd parties), Switch with over 130M consoles sold is about 1B SW (and 500k of those are 3rd parties) so I guess you can see part of the reason why one would expect lower sales on Switch for 3rd parties. Then you look on that over 1M club and there is 7 vs 45 3rd/1st. And then you look for AAA and the difference in sales between Switch and the other two is massive. Only few titles, and mostly the smaller ones when multiplat really sell much better on Switch than the other 2 even with the big userbase difference.

It's important how to interpret data. What is missing is that Nintendo's software number updates do not include download-only games. Many indie titles are download-only therefore would not be included. In their November 8th report covering the first half of FY2024 it clearly says so on page 50 (see source)

Currently by the latest update covering untill 31 December 2023, Switch sold 1,2Billion pieces of software (source2), but these exclude download-only titles.

It's hard to say how many download-only titles have been sold on the Switch. 100Million? 500Million? It's anyone's guess.

Source (page 50): https://www.nintendo.co.jp/ir/pdf/2023/231108e.pdf

Source2: https://www.nintendo.co.jp/ir/en/finance/hard_soft/index.html