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curl-6 said:
HoloDust said:

Yeah, I really like when games have it - it's not as good as KB+mouse or direct VR controls, but it is quite an augmentation for standard controllers.

That said, while true, you move controller around, so it technically would be motion controls, though fairly limited, I don't think anyone thinks of gyro when talking about motion controls of Wii era. If anything, VR is where that type of controls are main and/or only controls for most titles.

I mean, there was gyro aiming on the Wii; archery in Wii Sports Resort for example uses it, as does aiming the bow or slingshot in Zelda Skyward Sword.

Over time, motion controls have trended towards more subtle movements as opposed to the famous shaking of the controller we saw early in the Wii era; that was evident even throughout the life of the Wii, where by 2010 the "waggle" had largely been replaced by tilting and pointing.

That said, there's still room for more active gesture-based motion controls when the need arises, as seen in Switch Sports, Skyward Sword HD, or No More Heroes III.

Actually, I was thinking of original Wii Remotes capabilities, since that's what Wii launched with, being able to act as pointer, and having infamous "waggle", and, at that point in time, that's what was viewed as "motion controls". Wii got gyro only with Wii Motion Plus in 2009 (and subsequently Wii Remote Plus), and the list of games that actually support it is quite short.

If anything, gyro aiming is more of a PS Sixaxis thing, which launched in 2006.