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HoloDust said:
curl-6 said:

I agree it really should be a standard, it's so good when properly implemented, you really get that fine grained control that feels intuitive and satisfying. I personally file it under motion controls as I am moving around the whole controller instead of just pushing a button or a stick when I aim in TOTK or Splatoon or Monster Hunter Rise.

Yeah, I really like when games have it - it's not as good as KB+mouse or direct VR controls, but it is quite an augmentation for standard controllers.

That said, while true, you move controller around, so it technically would be motion controls, though fairly limited, I don't think anyone thinks of gyro when talking about motion controls of Wii era. If anything, VR is where that type of controls are main and/or only controls for most titles.

I mean, there was gyro aiming on the Wii; archery in Wii Sports Resort for example uses it, as does aiming the bow or slingshot in Zelda Skyward Sword.

Over time, motion controls have trended towards more subtle movements as opposed to the famous shaking of the controller we saw early in the Wii era; that was evident even throughout the life of the Wii, where by 2010 the "waggle" had largely been replaced by tilting and pointing.

That said, there's still room for more active gesture-based motion controls when the need arises, as seen in Switch Sports, Skyward Sword HD, or No More Heroes III.