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IcaroRibeiro said:

 I meant over 100 million units combined among all wii-like games, if you want to include Wii Sports then it's close to 200 million. As this was excluding Mario Party, as it's a long franchise that was already successful without motion controls 

The Switch games where motion controls are integral part of gameolay are few. Ring Fit, Switch Sports and 1-2 Switch. They have sold roughly combined 30 million units which is less than a third of how much Wii games sold

I never stated they need to scale linearly, although Switch sells consistently more games than Wii the motion controls focused software sales have decreased substantially despite being available for a much bigger userbase 

You just need to take a look in the top 20 best selling games for each system to be sure how much motion controls have fallen. Even all the best third party games in Wii were all Just Dance, a game that heavily favored motion controls 

Of course there is always be audience for certain kind of games, but they are no longer enough to hard carry a system like they did in Wii days. For most of its players motion controls were just a fad

So you know that the number of games was higher on the Wii, but still act as if a third of the sales across fewer games on Switch is bad.

The Wii wasn't carried by motion controls in the way you imply either. But it's nothing new that the prerequisite for the fad argument is dishonesty.



Legend11 correctly predicted that GTA IV will outsell Super Smash Bros. Brawl. I was wrong.