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IcaroRibeiro said:
curl-6 said:

The audience for motion controls hasn't gone away, they're still a popular feature in many games on Switch including some of the highest selling ones like Splatoon 2 and 3, BOTW, TOTK, Mario Odyssey, Super Mario Party, Luigi's Mansion 3, etc.

Switch Sports and Ring Fit Adventure are built around them and they have both sold over 10 million copies on Switch.

This is next level copium. Wii-like titles sold over 100 million units in a 90 million userbase 

The sames titles on Switch are still unable to cross 30 million in a 140 million userbase 

The audience who was driven primary by motion control games is mostly gone

None of the other games you listed are motion controls intensive. Indeed you can turn them off entirely in all the games you listed and the experience will be the same (actually better as motion controls sucks, but I digress)

No Wii game "sold over 100 million on a 90 million userbase", and it sounds like the title you mean here is Wii Sports, which was bundled with almost every system, so not a useful comparison point against games that are largely sold standalone. Sales do not scale linearly with install base anyway; PS2 sold over 150 million yet only a handful of games on it passed 10 million copies sold.

Motion controls are the default control scheme in BOTW, TOTK, Splatoon 2/3, Luigi's Mansion 3, etc and they are how millions prefer to play.

If the audience for them was gone, games like Super Mario Party, Ring Fit, and Switch Sports would have flopped as motion controls are mandatory in those games, yet they sold over 20 million, over 15 million, and over 10 million so far respectively. All three of them actually sold better than Wii Party on Wii, and SMP sold better than all but 7 games on Wii. (And is on track to pass the next two in line, Wii Fit and Wii Fit Plus)

Motion controls are alive and well and here to stay.

Last edited by curl-6 - on 26 March 2024